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《废弃的大教堂》制作流程

维爱迪-动画创作家园 出处:3DM3 作者: 日期:2007-3-24 14:02:58 3D MAX 动画制作教程 | 推荐下载:原动画基础教程 | 动画片《大闹天宫》文学剧本 | Photoshop入门与进阶实例

Once I finished UV mapping, I began the texturing process.  I started by finding a high resolution picture of stone or marble. Then I clone brushed this picture across my UV’s in Photoshop. Once that was finished I put each of the models into Zbrush and added cavity maps.  Cavity maps are a great way to add a little depth to your models because they simulate dirt in low lying areas of the mesh. Once a cavity map is created you can import it into Photoshop and use it as a multiply layer. After this your models will look more used.

For lighting I didn’t use global illumination because I wanted to have as much control over the light as possible. I started with the main light shinning in from the ceiling. I then added a spot light to where the outside light was hitting the inside of the cathedral. I found the image was still rather dark so I added several weak blue lights where it was too dark. For that final touch I add a red light to show off the dark areas better.  Also I only enabled shadow mapping on the main outside light. This saved me render time and made the lighting make more sense.

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